When was flying introduced in wow
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Last updated: April 17, 2026
Key Facts
- Flying was introduced in 'The Burning Crusade' expansion on January 16, 2007
- Available only in Outland, not Eastern Kingdoms or Kalimdor
- Players must reach level 70 to use flying mounts
- First flying mount was the Cenarion War Hippogryph, costing 100g
- Flying required a separate skill purchase: 'Artisan Riding' for 50g
Overview
World of Warcraft introduced flying mounts with the release of its first expansion, 'The Burning Crusade,' on January 16, 2007. This marked a major shift in gameplay, allowing players to traverse the shattered realm of Outland from above instead of being restricted to ground travel.
Flying was not available in the original continents of Azeroth—Eastern Kingdoms and Kalimdor—but was limited to the new zones in Outland. This change significantly reduced travel time and opened new strategic possibilities in both questing and PvP.
- January 16, 2007 is the official launch date when flying became available in-game.
- Flying was restricted to Outland only, preserving the ground-based travel in Azeroth.
- Players needed to reach level 70 to use flying mounts, a level cap increase from 60.
- The Artisan Riding skill cost 50g and was required to fly in Outland.
- The first flying mount, the Cenarion War Hippogryph, cost 100g and required reputation with Cenarion Expedition.
How It Works
Flying in World of Warcraft operates through a combination of level requirements, skill training, and mount acquisition. Once eligible, players can summon flying mounts in designated zones to travel faster and access hard-to-reach areas.
- Level Requirement: Players must reach level 70 to unlock flying abilities in Outland, ensuring progression-based access.
- Riding Skill: The Artisan Riding skill costs 50g and allows players to fly; it must be trained from a riding trainer.
- Flying Mount: Mounts like the Cenarion War Hippogryph must be purchased or earned through reputation or achievements.
- Zone Restrictions: Flying was initially limited to Outland and later expanded to Northrend in 'Wrath of the Lich King'.
- Flight Paths: Unlike ground paths, flying allowed freeform navigation, letting players choose their own routes across zones.
- Flight Masters: NPCs in each zone offer instant flight paths to major hubs, even while flying is active.
Comparison at a Glance
The following table compares ground travel versus flying in World of Warcraft before and after 'The Burning Crusade' expansion:
| Feature | Pre-TBC (2004–2007) | Post-TBC (2007+) |
|---|---|---|
| Travel Speed | Walking or ground mounts up to 60% speed | Flying mounts up to 150% faster than ground |
| Available Zones | Eastern Kingdoms and Kalimdor only | Outland added with flying-enabled zones |
| Level Cap | Level 60 | Increased to level 70 |
| Mount Cost | Ground mounts cost 10g | Flying mounts start at 100g |
| Skill Requirement | Riding skill at 60g | Artisan Riding at 50g in addition to base skill |
This shift transformed how players approached exploration and questing. With flying, completion of zone objectives became significantly faster, especially in expansive areas like Hellfire Peninsula or Netherstorm. Developers balanced this by introducing flying-only zones and later, phased content to manage overcrowding.
Why It Matters
The introduction of flying was a landmark moment in World of Warcraft’s evolution, fundamentally altering mobility, exploration, and game design. It set the precedent for future expansions to include enhanced traversal mechanics.
- Flying reduced average questing time by up to 40% in Outland zones, improving efficiency.
- It encouraged exploration of vertical spaces, such as cliffs and floating islands previously inaccessible.
- Players gained tactical advantages in PvP, using elevation to evade or ambush enemies.
- Blizzard introduced flight paths and landing zones to manage air traffic and prevent congestion.
- Flying became a standard in all future expansions, including Northrend, Pandaria, and Draenor.
- The feature influenced game design philosophy, leading to more open, multi-tiered world layouts.
Flying remains a core feature of World of Warcraft, symbolizing progression and freedom. Its debut in 2007 redefined what was possible in MMORPGs and continues to shape player experiences over 15 years later.
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Sources
- WikipediaCC-BY-SA-4.0
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